in 2005

This book will truly inspire and challenge not only game designers but also designers from all walks of life. It captures the essence of what drives us to seek out products and experiences that truly fun and entertaining.

If you are interested in game structure and design you’ll really enjoy how A theory of Fun works on two levels- as a quick inspiration guide for game designers, and as thought-provoking discussion on how we learn, why we play games, and how learning and playing are connected. Every page contains insightful thinking and amusing illustrations, sure to please and inspire every designer.

Author: Raph Koster
Editor: Paraglyph Press

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